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- //
- // Created by Tom Baranes on 23/08/16.
- // Copyright (c) 2016 IBAnimatable. All rights reserved.
- //
- import UIKit
- public class ActivityIndicatorAnimationLineSpinFadeLoader: ActivityIndicatorAnimating {
- // MARK: Properties
- fileprivate let duration: CFTimeInterval = 1.2
- fileprivate let timingFunction: TimingFunctionType = .easeInOut
- // MARK: ActivityIndicatorAnimating
- public func configureAnimation(in layer: CALayer, size: CGSize, color: UIColor) {
- let lineSpacing: CGFloat = 2
- let lineSize = CGSize(width: (size.width - 4 * lineSpacing) / 5, height: (size.height - 2 * lineSpacing) / 3)
- let x = (layer.bounds.size.width - size.width) / 2
- let y = (layer.bounds.size.height - size.height) / 2
- let beginTime = layer.currentMediaTime
- let beginTimes: [CFTimeInterval] = [0.12, 0.24, 0.36, 0.48, 0.6, 0.72, 0.84, 0.96]
- let animation = defaultAnimation
- for i in 0 ..< 8 {
- let line = makeLineLayer(angle: CGFloat.pi / 4 * CGFloat(i),
- size: lineSize,
- origin: CGPoint(x: x, y: y),
- containerSize: size,
- color: color)
- animation.beginTime = beginTime + beginTimes[i]
- line.add(animation, forKey: "animation")
- layer.addSublayer(line)
- }
- }
- }
- // MARK: - Setup
- private extension ActivityIndicatorAnimationLineSpinFadeLoader {
- var defaultAnimation: CAKeyframeAnimation {
- let animation = CAKeyframeAnimation(keyPath: .opacity)
- animation.keyTimes = [0, 0.5, 1]
- animation.timingFunctionsType = [timingFunction, timingFunction]
- animation.values = [1, 0.3, 1]
- animation.duration = duration
- animation.repeatCount = .infinity
- animation.isRemovedOnCompletion = false
- return animation
- }
- func makeLineLayer(angle: CGFloat, size: CGSize, origin: CGPoint, containerSize: CGSize, color: UIColor) -> CALayer {
- let radius = containerSize.width / 2 - max(size.width, size.height) / 2
- let lineContainerSize = CGSize(width: max(size.width, size.height), height: max(size.width, size.height))
- let lineContainer = CALayer()
- let lineContainerFrame = CGRect(
- x: origin.x + radius * (cos(angle) + 1),
- y: origin.y + radius * (sin(angle) + 1),
- width: lineContainerSize.width,
- height: lineContainerSize.height)
- let line = ActivityIndicatorShape.line.makeLayer(size: size, color: color)
- let lineFrame = CGRect(
- x: (lineContainerSize.width - size.width) / 2,
- y: (lineContainerSize.height - size.height) / 2,
- width: size.width,
- height: size.height)
- lineContainer.frame = lineContainerFrame
- line.frame = lineFrame
- lineContainer.addSublayer(line)
- lineContainer.sublayerTransform = CATransform3DMakeRotation(CGFloat.pi / 2 + angle, 0, 0, 1)
- return lineContainer
- }
- }
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