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- //
- // SceneDelegate.swift
- // Inhealth
- //
- // Created by weclouds on 2019/12/6.
- // Copyright © 2019 weclouds. All rights reserved.
- //
- import UIKit
- import IQKeyboardManagerSwift
- @available(iOS 13.0, *)
- class SceneDelegate: UIResponder, UIWindowSceneDelegate {
- var window: UIWindow?
- @available(iOS 13.0, *)
- func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
- log.debug("didFinishLaunchingWithOptions 开始执行")
-
- let def = UserDefaults.standard
- let userDefaultLanguages = def.object(forKey: "userDefaultLanguages")
- log.debug("当前语言\(userDefaultLanguages)" )
- def.set("en", forKey: "userDefaultLanguages")
- //设置键盘
- IQKeyboardManager.shared.enable = true
- IQKeyboardManager.shared.toolbarTintColor = UIColor(hexString: "#333333")
- UINavigationBar.appearance().barStyle = .default
- //创建window
-
- let windowScene = scene as! UIWindowScene
- window = UIWindow(frame: UIScreen.main.bounds)
- window?.windowScene = windowScene
-
- window?.backgroundColor = UIColor.white
- //创建根控制器
- let vc = IHLoginVCtr()
- window?.rootViewController = vc
- //显示界面
- window?.makeKeyAndVisible()
- //FHHFPSIndicator.shared()?.show()
- guard let _ = (scene as? UIWindowScene) else { return }
- log.debug("didFinishLaunchingWithOptions 跑完了")
- }
- func sceneDidDisconnect(_ scene: UIScene) {
- // Called as the scene is being released by the system.
- // This occurs shortly after the scene enters the background, or when its session is discarded.
- // Release any resources associated with this scene that can be re-created the next time the scene connects.
- // The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
- }
- func sceneDidBecomeActive(_ scene: UIScene) {
- // Called when the scene has moved from an inactive state to an active state.
- // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
- }
- func sceneWillResignActive(_ scene: UIScene) {
- // Called when the scene will move from an active state to an inactive state.
- // This may occur due to temporary interruptions (ex. an incoming phone call).
- }
- func sceneWillEnterForeground(_ scene: UIScene) {
- // Called as the scene transitions from the background to the foreground.
- // Use this method to undo the changes made on entering the background.
- }
- func sceneDidEnterBackground(_ scene: UIScene) {
- // Called as the scene transitions from the foreground to the background.
- // Use this method to save data, release shared resources, and store enough scene-specific state information
- // to restore the scene back to its current state.
- }
- }
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