// // Created by Tom Baranes on 23/08/16. // Copyright (c) 2016 IBAnimatable. All rights reserved. // import UIKit public class ActivityIndicatorAnimationBallSpinFadeLoader: ActivityIndicatorAnimating { // MARK: Properties fileprivate let duration: CFTimeInterval = 1 // MARK: ActivityIndicatorAnimating public func configureAnimation(in layer: CALayer, size: CGSize, color: UIColor) { let circleSpacing: CGFloat = -2 let circleSize = (size.width - 4 * circleSpacing) / 5 let x = (layer.bounds.size.width - size.width) / 2 let y = (layer.bounds.size.height - size.height) / 2 let beginTime = layer.currentMediaTime let beginTimes: [CFTimeInterval] = [0, 0.12, 0.24, 0.36, 0.48, 0.6, 0.72, 0.84] // Draw circles let animation = defaultAnimation for i in 0 ..< 8 { let circle = makeCircleLayer(angle: CGFloat.pi / 4 * CGFloat(i), size: circleSize, origin: CGPoint(x: x, y: y), containerSize: size, color: color) animation.beginTime = beginTime + beginTimes[i] circle.add(animation, forKey: "animation") layer.addSublayer(circle) } } func makeCircleLayer(angle: CGFloat, size: CGFloat, origin: CGPoint, containerSize: CGSize, color: UIColor) -> CALayer { let radius = containerSize.width / 2 - size / 2 let circle = ActivityIndicatorShape.circle.makeLayer(size: CGSize(width: size, height: size), color: color) let frame = CGRect( x: origin.x + radius * (cos(angle) + 1), y: origin.y + radius * (sin(angle) + 1), width: size, height: size) circle.frame = frame return circle } } // MARK: - Setup private extension ActivityIndicatorAnimationBallSpinFadeLoader { var defaultAnimation: CAAnimationGroup { let animation = CAAnimationGroup() animation.animations = [scaleAnimation, opacityAnimation] animation.timingFunctionType = .linear animation.duration = duration animation.repeatCount = .infinity animation.isRemovedOnCompletion = false return animation } var scaleAnimation: CAKeyframeAnimation { let scaleAnimation = CAKeyframeAnimation(keyPath: .scale) scaleAnimation.keyTimes = [0, 0.5, 1] scaleAnimation.values = [1, 0.4, 1] scaleAnimation.duration = duration return scaleAnimation } var opacityAnimation: CAKeyframeAnimation { let opacityAnimation = CAKeyframeAnimation(keyPath: .opacity) opacityAnimation.keyTimes = [0, 0.5, 1] opacityAnimation.values = [1, 0.3, 1] opacityAnimation.duration = duration return opacityAnimation } }