// // Created by Tom Baranes on 23/08/16. // Copyright (c) 2016 IBAnimatable. All rights reserved. // import UIKit public class ActivityIndicatorAnimationBallPulse: ActivityIndicatorAnimating { // MARK: ActivityIndicatorAnimating public func configureAnimation(in layer: CALayer, size: CGSize, color: UIColor) { let circleSpacing: CGFloat = 2 let circleSize: CGFloat = (size.width - 2 * circleSpacing) / 3 let x: CGFloat = (layer.bounds.size.width - size.width) / 2 let y: CGFloat = (layer.bounds.size.height - circleSize) / 2 let beginTime = layer.currentMediaTime let beginTimes: [CFTimeInterval] = [0.12, 0.24, 0.36] let animation = defaultAnimation // Draw circles for i in 0 ..< 3 { let circle = ActivityIndicatorShape.circle.makeLayer(size: CGSize(width: circleSize, height: circleSize), color: color) let frame = CGRect(x: x + circleSize * CGFloat(i) + circleSpacing * CGFloat(i), y: y, width: circleSize, height: circleSize) animation.beginTime = beginTime + beginTimes[i] circle.frame = frame circle.add(animation, forKey: "animation") layer.addSublayer(circle) } } } // MARK: - Setup private extension ActivityIndicatorAnimationBallPulse { var defaultAnimation: CAKeyframeAnimation { let duration: CFTimeInterval = 0.75 let timingFunction = CAMediaTimingFunction(controlPoints: 0.2, 0.68, 0.18, 1.08) let animation = CAKeyframeAnimation(keyPath: .scale) animation.keyTimes = [0, 0.3, 1] animation.timingFunctions = [timingFunction, timingFunction] animation.values = [1, 0.3, 1] animation.duration = duration animation.repeatCount = .infinity animation.isRemovedOnCompletion = false return animation } }