// // SceneDelegate.swift // Inhealth // // Created by weclouds on 2019/12/6. // Copyright © 2019 weclouds. All rights reserved. // import UIKit import IQKeyboardManagerSwift @available(iOS 13.0, *) class SceneDelegate: UIResponder, UIWindowSceneDelegate { var window: UIWindow? @available(iOS 13.0, *) func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { log.debug("didFinishLaunchingWithOptions 开始执行") let def = UserDefaults.standard let userDefaultLanguages = def.object(forKey: "userDefaultLanguages") log.debug("当前语言\(userDefaultLanguages)" ) def.set("en", forKey: "userDefaultLanguages") //设置键盘 IQKeyboardManager.shared.enable = true IQKeyboardManager.shared.toolbarTintColor = UIColor(hexString: "#333333") UINavigationBar.appearance().barStyle = .default //创建window let windowScene = scene as! UIWindowScene window = UIWindow(frame: UIScreen.main.bounds) window?.windowScene = windowScene window?.backgroundColor = UIColor.white //创建根控制器 let vc = IHLoginVCtr() window?.rootViewController = vc //显示界面 window?.makeKeyAndVisible() //FHHFPSIndicator.shared()?.show() guard let _ = (scene as? UIWindowScene) else { return } log.debug("didFinishLaunchingWithOptions 跑完了") } func sceneDidDisconnect(_ scene: UIScene) { // Called as the scene is being released by the system. // This occurs shortly after the scene enters the background, or when its session is discarded. // Release any resources associated with this scene that can be re-created the next time the scene connects. // The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead). } func sceneDidBecomeActive(_ scene: UIScene) { // Called when the scene has moved from an inactive state to an active state. // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive. } func sceneWillResignActive(_ scene: UIScene) { // Called when the scene will move from an active state to an inactive state. // This may occur due to temporary interruptions (ex. an incoming phone call). } func sceneWillEnterForeground(_ scene: UIScene) { // Called as the scene transitions from the background to the foreground. // Use this method to undo the changes made on entering the background. } func sceneDidEnterBackground(_ scene: UIScene) { // Called as the scene transitions from the foreground to the background. // Use this method to save data, release shared resources, and store enough scene-specific state information // to restore the scene back to its current state. } }