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- // NavigationAccessoryView.swift
- // Eureka ( https://github.com/xmartlabs/Eureka )
- //
- // Copyright (c) 2016 Xmartlabs ( http://xmartlabs.com )
- //
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- import Foundation
- import UIKit
- public protocol NavigationAccessory {
- var doneClosure: (() -> ())? { get set }
- var nextClosure: (() -> ())? { get set }
- var previousClosure: (() -> ())? { get set }
- var previousEnabled: Bool { get set }
- var nextEnabled: Bool { get set }
- }
- /// Class for the navigation accessory view used in FormViewController
- open class NavigationAccessoryView: UIToolbar, NavigationAccessory {
- open var previousButton: UIBarButtonItem!
- open var nextButton: UIBarButtonItem!
- open var doneButton = UIBarButtonItem(barButtonSystemItem: .done, target: self, action: #selector(didTapDone))
- private var fixedSpace = UIBarButtonItem(barButtonSystemItem: .fixedSpace, target: nil, action: nil)
- private var flexibleSpace = UIBarButtonItem(barButtonSystemItem: .flexibleSpace, target: nil, action: nil)
- public override init(frame: CGRect) {
- super.init(frame: CGRect(x: 0, y: 0, width: frame.size.width, height: 44.0))
- autoresizingMask = .flexibleWidth
- fixedSpace.width = 22.0
- initializeChevrons()
- setItems([previousButton, fixedSpace, nextButton, flexibleSpace, doneButton], animated: false)
- }
- required public init?(coder aDecoder: NSCoder) {
- super.init(coder: aDecoder)
- }
- private func drawChevron(pointingRight: Bool) -> UIImage? {
- // Hardcoded chevron size
- let width = 12
- let height = 20
- // Begin the image context, with which we are going to draw a chevron
- UIGraphicsBeginImageContextWithOptions(CGSize(width: width, height: height), false, 0.0)
- guard let context = UIGraphicsGetCurrentContext() else { return nil }
- defer {
- UIGraphicsEndImageContext()
- }
- // The chevron looks like > or <. This can be drawn with 3 points; the Y coordinates of the points
- // are independant of whether it is to be pointing left or right; the X coordinates will depend, as follows.
- // The 1s are to ensure that the point of the chevron does not sit exactly on the edge of the frame, which
- // would slightly truncate the point.
- let chevronPointXCoordinate, chevronTailsXCoordinate: Int
- if pointingRight {
- chevronPointXCoordinate = width - 1
- chevronTailsXCoordinate = 1
- } else {
- chevronPointXCoordinate = 1
- chevronTailsXCoordinate = width - 1
- }
- // Draw the lines and return the image
- context.setLineWidth(1.5)
- context.setLineCap(.square)
- context.strokeLineSegments(between: [
- CGPoint(x: chevronTailsXCoordinate, y: 0),
- CGPoint(x: chevronPointXCoordinate, y: height / 2),
- CGPoint(x: chevronPointXCoordinate, y: height / 2),
- CGPoint(x: chevronTailsXCoordinate, y: height)
- ])
- return UIGraphicsGetImageFromCurrentImageContext()
- }
-
- private func initializeChevrons() {
- var imageLeftChevron, imageRightChevron: UIImage?
- if #available(iOS 13.0, *) {
- // If we have access to SFSymbols, use the system chevron images, rather than faffing around with our own
- imageLeftChevron = UIImage(systemName: "chevron.left")
- imageRightChevron = UIImage(systemName: "chevron.right")
- } else {
- imageLeftChevron = drawChevron(pointingRight: false)
- imageRightChevron = drawChevron(pointingRight: true)
- }
-
- // RTL language support
- imageLeftChevron = imageLeftChevron?.imageFlippedForRightToLeftLayoutDirection()
- imageRightChevron = imageRightChevron?.imageFlippedForRightToLeftLayoutDirection()
- previousButton = UIBarButtonItem(image: imageLeftChevron, style: .plain, target: self, action: #selector(didTapPrevious))
- nextButton = UIBarButtonItem(image: imageRightChevron, style: .plain, target: self, action: #selector(didTapNext))
- }
- open override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {}
- public var doneClosure: (() -> ())?
- public var nextClosure: (() -> ())?
- public var previousClosure: (() -> ())?
- @objc private func didTapDone() {
- doneClosure?()
- }
- @objc private func didTapNext() {
- nextClosure?()
- }
- @objc private func didTapPrevious() {
- previousClosure?()
- }
- public var previousEnabled: Bool {
- get {
- return previousButton.isEnabled
- }
- set {
- previousButton.isEnabled = newValue
- }
- }
- public var nextEnabled: Bool {
- get {
- return nextButton.isEnabled
- }
- set {
- nextButton.isEnabled = newValue
- }
- }
- }
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